Some victims of eccentric hospital experiments. These ones based around unlocking the potential of the human mind. This particular unlocking either kills you or turns you into a twitching imbecile, but a twitching imbecile with telekinesis!
I started these ages ago with the rest of the hospital guys, but they were crap and so I moved them to my fragments file and forgot about them. Last night I looked them over again and rescued them from awfulness. Now they're mediocre at worst.
#2's collar is unusually 3d. And so I judged it worthy of survival when I was de-awfuling them. The green things are meant to be holding tanks for some noxious chemical. Maybe I should try and make them shiny, or put bubbles in them, or make them partially empty? Something to make it more obvious.
The collars/devices and heads are all independently swappable. I wouldn't have been happy with just the heads, so I'm glad I managed to get another modular detail there. I briefly pondered different styles of manacle and, err, footacle, but decided that that would be reaching.
At the moment my eye is turning towards those natives again. I'd like to expand their ranks a little. Some kind of shaman/witch doctor seems a good move. Maybe totems, idols or fetishes of some kind? I might have a go at some kind of pet triffids or vine monsters. Or whatever. Masks are fun.