A return to the hospital. Another example of what happens when the hideous surgical experiments go right. When I return to the psychoborgs I might re-use the technique of matching the skin tint to the colour of the vile fluid being pumped through them.
These brutes are almost but not quite annoyingly symmetrical. The legs give just about enough motion for me to let it slide - though some of that was lost from the sketch now that I stop and look.
I struggled for a long time with the hands. I spent too long on misguided attempts at fingers before remembering that there was a good reason I'm doing stickmen. So they have hideous mittens instead. If I decide they lack enough colour I'd add it on the gauntlets, maybe even hazard stripes or similar. Maybe even incorporate the shapes into the linework, sicne the gauntlets are the bit I'm least happy with.
I lost track of which bits are supposed to be modular while making these, so there's odd little bits that don't have counterparts; #1's pot belly for example. It doesn't strike me as a problem.
If I can give the hospital enough variety I might be able to subdivide it like I for the coastal cult. I could distinguish between cyborgs like these and pure fleshy nastiness like... hmm. I suppose I've not done any of those. I'll add that to the drawing board. I might also experiment with the "vile fluid" motif a little more. Some kind of chemical-wielding madman with a hose might work.