I was so pleased with the new hospital staff I've made recently that I took a crack at revamping the mad docs. Sadly it didn't work out, but I recovered these from the ashes:
They use their syringe guns to inject people with
I like them overall, but there's a few issues. #1's goggles are a bit too space-man, #2 needs more line detail on the and #3 just lacks pizzaz.
I do like the fluids in the guns - the laval-lamp style blobbing makes it look nice and toxic.Unsure about #2's zipper along the neckline. Might be too subtle. Maybe I should have made the zipper a line-detail? The guns are cute and their beige plastic + bright rubberised grips colour scheme is perfectly on-theme.
I'm wondering whether I should try harder to unify the colour schemes across variations. It depends on exactly what they end up getting used for, but if they're all just different looks for the same game entity then it's important that you recognise them easily. On the other hand maybe I could turn the bug into a feature and make variations mechanically different. I don't know.
Also "medicators" is a lacklustre name. I thought about making them phlebotomists and making the syringe guns full of blood, but I really wanted some drug-injecty guys. Vaccinators is inappropriate because the meaning is too specific. Pharmacists maybe? Ooh - ballistic pharmacists? That has potential. Not there yet but along the right lines.