This is a carrion hulk, an attempt at making non-generic undead. Ribcages and facelessness are good visual foci. Especially given how my normal figures don't have mouths - I can go with the flow rather than against it and then have the ribs as surrogate teeth.
This guy is either the corpse of a giant, or perhaps a monstrous product of necroscientific grafting. The silhouette was inspired by some concept art for Shadow Of The Colossus. I felt really good about the sketch and was genuinely excited to get it finished. It needed some tweaking of course. The legs were originally stick-figure but it looked too much like a person wearing a zombie torso (which isn't a bad idea for a future drawing...) and giving them bulk also gave me room for more muscle detail.
When it came to colouring I was thinking about Shingeki no Kyojin and its giants with their "half-baked" biology. I don't have the chops to match that level of anatomical accuracy, but it was an important inspiration.
I think my colours need to be redone. There's no area on this figure that doesn't have detail shading. That's not necessarily bad, but to keep it in the right style I need to be careful to keep it all sharply defined. The back is looking good (though I should have used more bone-colour instead of light flesh for the ribs coming off the spine). The chest ribs though are far too messy - you can tell that's where I started. By the time I got to the hands and feet I had a much better idea of how to achieve the look I wanted.
The fingers on the right hand are too small. I made a halfhearted effort at redoing the hand to be splayed against the ground, but didn't meet any success. In the meantime I can just about convince myself that they're dug into the ground, or curled up out of view, but honestly I need to man up and fix them.
Still I'm proud of this. It's the most complicated thing I've tried for a while and it turned out better than I'd hoped. Go me.